Unity
An AI that knows Unity
Dianoetic writes complete C# scripts for Unity 6, explains where to attach them, and with the Windows app, edits your project while the Editor is open and fixes its own compile errors.
Built for Unity VR
Turn on the Unity VR skill from the + menu and Dianoetic assumes Unity 6, URP, OpenXR and the XR Interaction Toolkit 3. It targets Meta Quest by default, uses the new Input System, and keeps an eye on the frame budget and VR comfort: teleport, snap turn, world-space UI and haptics.
Edits your real project
In the Windows app, open your Unity project folder in Dianoetic Code. It reads your scripts, makes precise edits and asks before each change. With Unity Live Sync, one small Editor script, changes import right away, Dianoetic waits for Unity to compile, and it fixes any errors before it says it's done.
Things to try
- Add snap turning and teleport to my XR Origin.
- Make a grabbable sword that vibrates the controller when it hits something.
- Why am I getting NullReferenceException in PlayerController line 42?
- Write an object pool for bullets that doesn't allocate every frame.
Open Dianoetic Code Get the Windows app
Questions
Is it free for Unity?
You can ask Unity questions on the free plan with Canto. Dianoetic Code and editing your real project need Thinker, which is $5 a month.
Which Unity versions work?
Scripts target Unity 6 by default, and you can ask for older versions. Unity Live Sync works with Unity 2021.3 and newer.
Does it work for Quest?
Yes. It targets Meta Quest standalone by default and points out PC VR differences.